Prototype and complete original games for multiple platforms using complete documentation and following the full game production pipeline.
These are my planning documents that went into this project, SomethingIDKYet, they all list the goals and their importance to this project. All these goals was achieved in the final project and it came out rather nicely. I chose these goals because I knew that they would compliment the Unreal engine well as well as show off my skills as a designer.
My goals for this project:
Part 1
1. Door trigger
a. At least one trigger must open a door
2. Non-door trigger
a. A kill box
3. Other triggers
a. Lights
4. User Input trigger
a. A launch box
5. Locked trigger
a. For now a Lock and key
6. Tutorial Text
a. A go hear thing
Part 2
7. the ability to render camera input to a texture
8. the ability to iterate through an array of objects
9. the ability to unpossess/possess characters
10. the ability to use the gate node
11. the ability to use the timeline node
12. the ability to combine these tools with tools from previous projects in an interesting way
Part 3
13. the ability to turn lights on and off
14. the ability to flicker lights
15. the ability to play sounds using blueprint
15. the ability to activate physics using blueprint
16. the ability to activate / deactivate particle systems from blueprint
17. the ability to detect if a specific object is in a trigger
18. the ability to provide feedback by controlling cameras in matinee
19. the ability to limit blueprints so they only happen once - unless reset
20. the ability to change booleans and other variables in matinee
21. the ability to kill and respawn the player
22. the ability to store locations as a checkpoint
23. the ability to damage the player (rather than kill them outright)
24. the ability to use navigation meshes to move an AI unit
25. the ability to choose a random point in a sphere
26. the ability to have an AI controlled character see and hear another actor
27. the ability to combine these concepts to create a "stealth" style level
In this video I am showcasing the goals that I achieved in this project. The goals are listed above.
This next document is the preproduction of a level I created in Halo Reach. I decided to do with a 3D driving platform level. I chose this because I wanted a laid back and a stress free kind of level that anyone can pick up and play.
With these three videos I am showing my progress from start to finish on this Halo Reach driving platform level, Where I show the illusion of choice because no matter which path you choose you will die in the end.
I also wanted to add a tutorial that I did while working on this level.
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