Create and implement game elements, systems, and play mechanics.using industry standard tools, techniques, and production methods including both art and scripting/programming methods
In both videos I was tasked with making a level using the blueprint system in the Unreal Engine. I made the spikes deal damage to the player, a door open, a door turn into a floor, a jump pad. I used trigger boxes to make different events happen. I even have a working title screen and play again functional in the final build.
This is a build review of a level that I created in Halo Reach
This is the photoshop files of the blood I created while in production studio for the game Bug Hunt VR
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