Establish collaboration, mentorship, and professional skills by leading team projects, coaching junior team members, and working with other disciplines to deliver highly polished and completed projects.
For this objective I will be using my postmortems and a tutorial that I made.
In my time in production studio I had the opportunity work on two amazing projects, Bug Hunt VR and Starwave. While I was working on Bug Hunt I was a special FX designer and was tasked with making different effects. Like sparks, blood things of that nature. While I was working on Starwave I was a Level designer so I was tasked with making a platforming level for that game and making the level feel unique while also fitting into the scene that we was trying to create.
Comments